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Rooms & Furniture
How to build furniture products and the rooms you can decorate with them.
Quickstart – Furniture (Blender)
Introduction to Rooms
Introduction to Furniture Products
Furniture Product Production Path
Creating a Room: “The Crossroads”
Tiled Textures for Rooms and Furniture
Texturing a Small Building
Mapping Materials: The Power of Two
Furniture – Skeleton (Blender)
Furniture – Custom Poses (Blender)
Furniture – Weight Painting (Blender)
Furniture & Seat Handles (Blender)
Furniture – Catcher/Pitcher (Blender)
Adding Highlights
Adding Multiple Lights to Products
Creating Dynamic Furniture Products
Furniture Nodes – Rooms (Blender)
Rooms – Seat Nodes (Blender)
Nodes for Furniture
Reflective Floors Effect
Tips & Tricks: Water Texture Effect
Tips & Tricks: Waterfall Texture Effect
Animating Furniture and Rooms
Furniture – Animated Nodes (Blender)
Avatar Room & Furniture Animations
Room/Furniture Morph Animations
Adding Lights (Blender)
Furniture: Introduction (Blender)
Invisible (see-thru) nodes for Rooms
Default Avatar Models (seat dummies)
Rooms: Working with the Camera
Making Furniture
Product Lighting