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Introduction:
Talk about your simple tutorials!
A lot of people want to know what the IMVU avatar skeleton hierarchy looks like. Really – its the word on the street!
Knowing the hierarchy and, more specifically, the exact bone names that are included in the IMVU avatar skeleton can help a LOT if you’re making an Accessory product.
The Hierarchy:
Female03MasterRoot
PelvisNode
lfHip
lfThigh
lfCalf
lfFoot
lfToes
xTipBone86
rtHip
rtThigh
rtCalf
rtFoot
rtToes
xTipBone38
Spine01
Spine02
Spine03
Spine04
lfClavicle
lfShoulder
lfbicep
lfElbow
lfWrist
lfHand
lfmetaCarpal01
lfThumb01d
lfThumb02
lfThumb03
xTipBone88
lfmetaCarpal02
lfFingerIndex01
lfFingerIndex02
lfFingerIndex03
xTipBone89
lfmetaCarpal03
lfFingerMiddle01
lfFingerMiddle02
lfFingerMiddle03
xTipBone87
lfmetaCarpal04
lfFingerRing01
lfFingerRing02
lfFingerRing03
xTipBone90
lfmetaCarpal05
lfFingerPinky01
lfFingerPinky02
lfFingerPinky03
xTiprtFingerne83
Neck01
Neck02
Neck03
Neck04
Head
xTipBone33
rtClavicle
rtShoulder
rtBicep
rtElbow
rtWrist
rtHand
rtmetaCarpal01
rtThumb01
rtThumb02
rtThumb03
xTipBone66
rtmetaCarpal02
rtFingerIndex01
rtFingerIndex02
rtFingerIndex03
xTipBone70
rtmetaCarpal03
rtFingerMiddle01
rtFingerMiddle02
rtFingerMiddle03
xTipBone74
rtmetaCarpal04
rtFingerRing01
rtFingerRing02
rtFingerRing03
xTipBone78
rtmetaCarpal05
rtFingerPinky01
rtFingerPinky02
rtFingerPinky03
xTiprtFingerne82
zhead
zhead & xTip? Not so much
The zhead bone is only for use by the procedural gaze system IMVU uses to make the avatars come to life. So, there is no need to utilize this bone in any of your products.
The same goes for all of the xTip bones. These only exist to make sure that the Physique weighting modifier works properly when creating avatar body parts.