Introduction:
Talk about your simple tutorials!
A lot of people want to know what the IMVU avatar skeleton hierarchy looks like. Really – its the word on the street!
Knowing the hierarchy and, more specifically, the exact bone names that are included in the IMVU avatar skeleton can help a LOT if you’re making an Accessory product.
The Hierarchy:
Female03MasterRoot PelvisNode lfHip lfThigh lfCalf lfFoot lfToes xTipBone86 rtHip rtThigh rtCalf rtFoot rtToes xTipBone38 Spine01 Spine02 Spine03 Spine04 lfClavicle lfShoulder lfbicep lfElbow lfWrist lfHand lfmetaCarpal01 lfThumb01d lfThumb02 lfThumb03 xTipBone88 lfmetaCarpal02 lfFingerIndex01 lfFingerIndex02 lfFingerIndex03 xTipBone89 lfmetaCarpal03 lfFingerMiddle01 lfFingerMiddle02 lfFingerMiddle03 xTipBone87 lfmetaCarpal04 lfFingerRing01 lfFingerRing02 lfFingerRing03 xTipBone90 lfmetaCarpal05 lfFingerPinky01 lfFingerPinky02 lfFingerPinky03 xTiprtFingerne83 Neck01 Neck02 Neck03 Neck04 Head xTipBone33 rtClavicle rtShoulder rtBicep rtElbow rtWrist rtHand rtmetaCarpal01 rtThumb01 rtThumb02 rtThumb03 xTipBone66 rtmetaCarpal02 rtFingerIndex01 rtFingerIndex02 rtFingerIndex03 xTipBone70 rtmetaCarpal03 rtFingerMiddle01 rtFingerMiddle02 rtFingerMiddle03 xTipBone74 rtmetaCarpal04 rtFingerRing01 rtFingerRing02 rtFingerRing03 xTipBone78 rtmetaCarpal05 rtFingerPinky01 rtFingerPinky02 rtFingerPinky03 xTiprtFingerne82 zhead
zhead & xTip? Not so much
The zhead bone is only for use by the procedural gaze system IMVU uses to make the avatars come to life. So, there is no need to utilize this bone in any of your products.
The same goes for all of the xTip bones. These only exist to make sure that the Physique weighting modifier works properly when creating avatar body parts.