IMVU Studio is our next generation creator tool, currently in development. It serves as the foundation for new features and optimizations on IMVU Desktop and Mobile, allowing Creators to take their products to a whole new level.
What You’ll Learn
In this session our Creators In Residence jazzKat and Kuroi001 show you how to use Marvelous Designer, 3DS Max and IMVU Studio to create an IMVU product. Our IMVU Studio team will also show you new/upcoming features like convex reflections, local ambient lighting, color grading and more.
- Part 1: Kuroi001 and jazzKat will show you how to use Marvelous Designer, 3DS Max and IMVU Studio to create an IMVU product
- Create mesh in Marvelous Designer
- Export to 3DS Max to finesse the mesh
- Upload to IMVU Studio and submit product to shop
- Part 2: @Drosselmeyer will show you new and upcoming IMVU Studio Features
- Convex Reflections
- Local Ambient Lighting
- Color Grading
- More surprises!
- Part 3: @TaunTauntonic @Drosselmeyer and @MightySe7en will answer questions from Creators attending the Learning Session.
Watch Now!
Questions & Answers
(Verbal answers are recorded in the video)
Q: If you are having trouble making your own pattern, you can use real life patterns to somewhat replicate a real life outfit design?
A: Yep! Since marvelous designer is based in reality, real life patterns should come pretty close to how it looks in reality
Q: Is marvelous designer free?
A: Marvelous is a subscription based app $39 USD per month https://www.marvelousdesigner.com/pricing
Q: In this example he is making a skirt. If you’re making pants, when you import to IMVU Studio and override the”pelvis and legs” – is keeping those parts invisible considered GA, even if we are not adding a layer to cover the “red areas”?
A: Correct. If there is only pants and no avatar “skin” mesh under the pants then this considered GA friendly.
Q: If I do import the pelvis and legs mesh to fill the pants and use an opacity map to hide the “red areas” will be also considered GA? in this case I do have the skin mesh under the pants.
A: Yes, That should be GA also if the red areas are hidden by an opacity map. You should test to make sure that wearing a skin product does not interfere with this.
Q: For the smaller lines that were just talked about, what number is recommended for IMVU?
A: There is no specific “best” answer here. You want to balance performance and aesthetics. If it doesn’t look good, try adding more lines
Q: Can something like this skirt be submitted as a derivable product, as is? As long as you provide the mapping for it?
A: Yep! It works the same as any other product! I would add that while you can submit a marvelous designer created mesh as is, they tend to be very high poly and we strongly recommend optimizing before publishing.
Q: Is 3D Studio Max like Maya?
A: They both have their differences but they are both 3d modeling softwares. If you use Maya, there is a toolkit available for Maya as well
Q: Where do you get the toolkit from IMVU?
A: IMVU Studio Toolkit for Meshing – https://create.imvu.com/articles/studio/toolkit/
Q: Is 3D Studio Max free?
A: 3D Studio Max is not free, but Blender is a free alternative that many creators use
Q: I have noticed that when you keep your mesh like you did, the weight paint tends to drag the clothes when the avatar moves. Is it considered a better practice if we split the mesh in “front and back” and paint the weights individually?
A: When you paint weights, you can specify which vertices get moved with which bones. Splitting the mesh would not be necessary
Q: Does local ambient works on rooms only or can the furniture in it reflect the avatar as well?
A: Local ambient is a room feature only, like ambient color. Convex Reflections are on for avatar clothing/body products and attachment (accessories) products.
Q: Are there any tutorials available for Blender?
A: Take a look at create.imvu.com for meshing (3D) tutorials and Blender tutorials. You can also take a look at jazzKat’s webite, katsbits.com, for Blender tutorials.
*This Learning Session took place September 9, 2022, and the information shared is specific to this time period.