Release Notes

Contents

1.12.5

Released September 26, 2022

Bug Fixes

Resolved display order of Action Ensembles

The ordering of action ensembles in IMVU Studio is slightly different than what you will see in the Classic Create Mode. In Studio, ensembles will play back as they are ordered from top to bottom.

If you open the same product in Classic, you will still see the ensembles ordered bottom to top, as playback is defined in that direction on Classic.

In either case, playback will occur as expected on each platform.

Other bug fixes

  • Resolved issue of Action Ensembles not highlighting correctly.
  • Optimize Previews: Resolved various issues when opening existing draft.
  • Creator Filter is now retained after closing and reopening Inventory Filter popup.
  • Correctly highlight materials on different render scale.
  • No longer able to rename ancestor particles.
  • Generation rate for particles have been updated.
  • Fresnel Reflection default is now set to 50.
  • Now rebuilding the scene in background when changing the antialiasing on HiDPI.
  • Update the description of HiDPI scales to match the website.
  • Fix snapshot issue with different HiDPI settings.
  • Resolved issue of Mac Undo/Redo shortcut keys not working properly.
  • Action now plays when clicking the play button after a change.

1.11.3 – Post Release

Released September 20, 2022

New Features UNLOCKED!

Local Ambient Lighting for Avatars

For room products, avatars in a room can now be lit based on the colors in room in real time! This allows for avatars to feel they are more “inside” the room, instead of composited against it.

Local Ambient ‘OFF’. Avatars are lit based on the ambient light color set in the environment settings.

 

Local Ambient Light ‘ON’. Avatars are lit based on the colors of the surrounding environment, in real time! Notice how the left side of the avatars are inheriting more blue, and the right side more red!
How do I apply local ambient lighting to my room?

For room products, simply go to the environment component, and turn on “Local Ambient”. That’s it! Avatars will now receive their ambient light based on the colors in the room.

For any new room product, this setting will be on by default. We highly recommend only turning it off for special use cases.

For all existing room products, this setting will be off by default. We encourage you to modify your published products and turn it on. It’s a fantastic effect makes makes all avatars look like they are rendered more naturally in the room. 

Convex Reflections

Simulate a mirror-like reflection in your clothing products!

How do I apply convex reflections?
  1. Choose the material you would like to apply it to
  2. A shininess map is required. Make sure you have one applied.
  3. Toggle convex reflections “ON”. You can also adjust the intensity of the map with the slider.
    • NOTE: you won’t see effect if you are in our default white or grey rooms. Load a room with lots of stuff in it so it will be reflected. 😉
Limitations

Convex Reflections will only be available for avatar based products. (Sorry, no rooms or furniture products yet as the map gets updated depending on where the avatar is standing).

We call it “convex” reflections, because it works best on curved surfaces. Flat surfaces will also work, but it looks much less realistic due to the low resolution map that is created. If you’re trying to create a flat mirror, you might get undesired results.

How do convex reflections work?

A cube map is dynamically generated and added to the material, based on the location of the avatar looking outward. It will give the effect of the environment being reflected in the material. Our Engine team has designed it in a way that has an unnoticeable impact on user loading time or framerate.

HiDPI Rendering

Released on both IMVU Studio and IMVU Desktop, you now have control over pixel density and anti-aliasing settings to tune the quality and framerate on your particular computer. The highest settings can achieve very sharp rendering that rivals our high rez screenshots.

Lowest resolution settings. Highest framerate.

 

Highest resolution setting. Best quality.
How do I adjust my rendering settings?

In IMVU Studio, go to your preferences and you will see three new settings:

  • Render Scale: Choose between four HiDPI resolutions
  • Anti-aliasing: Toggle FXAA anti-aliasing
  • Canvas Smoothing: Toggle smoothing of scaled images and texture maps within the scene

1.11.3

Released September 6, 2022

New Features & Improvements

  • Added ability to revert material layer back to ancestor layer
  • Switching categories in inventory panel now closes decoration mode
  • Long product names are now truncated when displaying them

Bug Fixes

  • Dropdowns in Preferences tab are now positioned properly
  • Resetting a particle resets the advanced settings as well
  • Profit now reliably loads in Info Panel
  • Optimize Previews – No longer writing data.zip to project folder
  • Now able to handle empty ancestor layer case in texture assignment and solid color creation
  • Generation Rate for particles now works as expected
  • Optimize Previews – Furniture should no longer disappear
  • The camera focus on furniture should reset the zoom scale

1.10.2

Released August 9, 2022

New Features & Improvements

Filter Inventory by Creator

A highly requested feature has been to filter your inventory by Creator. In this version we’ve added that ability. It is available in the FILTERS popout from the INVENTORY panel.

Bug Fixes

  • Updated the text ‘Composite Blend’ to ‘Composition’ in Skeletal animation section of ensembles
  • Resolved issue where error popup had no message and buttons had incorrect styling
  • Enabled the shortcut CRTL+A for selectAll
  • Refactored secondary actors to be more streamlined
  • No longer able to trigger camera control event when use the shortcut key for save and save as
  • Updated compatibility to be a dropdown
  • Correctly set background color of scene
  • Optimize Previews: Furniture should no longer disappear in some cases after making changes
  • Correctly close decoration mode when switching from the ‘Furniture’ category
  • No longer able to see derive modal when making preview scene fullscreen for rooms
  • Fixed the camera control speed and the stuck shortcut key
  • Resolved camera speed in specific camera control scenarios
  • Resolved issue where camera was locked in the T-Shirt tutorial
  • The camera control shortcut key should no longer control the scene which is not visible

1.9.2

Released July 21, 2022

New Features & Improvements

Improved Manual Camera Controls

  • We’ve updated the camera control widget in Studio to allow free direction move while mouse down and moving on the wheel.
  • Added toggle switch to the view menu and visual aids tool.
  • Added shadow effect to the wheel.

           

Other Improvements

  • Added ability to duplicate particles.
  • Updated Combine Textures design.
  • Improved the presentation and selection of materials in the materials list when importing FBX files.
  • Improved the camera position when starting T-shirt tutorial.
  • Removed more menu from Ambient Light widget in Environment Inspector Panel.

Bug Fixes

  • Fixed issue with materials showing up grey.
  • Studio now automatically removes white spaces from trigger names.
  • Combine Texture locked aspect ratio now functioning correctly.
  • Fixed the minimum offset for Texture Animations.
  • Resolved errors and loading speed when opening preferences.
  • Fixed issue with progress bar when loading Shop image previews
  • Fixed the drift issue when panning with the manual camera controls.
  • Save and Save As shortcut keys no longer trigger camera movements.
  • Resolved issue of not being able to make room global default from inventory.
  • Fixed issue with Save As when there is a forward or back-slash in the name.
  • Fixed undo/redo shortcut keys on Windows when switching between projects.
  • Fixed issue previewing project when reverting Materials.

1.8.4

Released July 11, 2022

Bug Fixes

  • Fix issue with ancestor materials showing up grey

1.8.3

Released June 27, 2022

New Features & Improvements

  • Improved user experience when no project thumbnails are available
  • Updated Looks to show Outfit name
  • Added camera controls to shortcut list

Bug Fixes

  • Fixed issue when showing thumbnails for projects based on subcategories
  • Now showing placeholder image in derivation history on error
  • Tweaked the camera speed control ranges
  • Improved combine texture controls
  • Updated camera speed settings to be persistent
  • Minimum allowable emission multiplier value updated to 0.01
  • Make the camera panning much smoother
  • Color in Solid color texture popup initialized to red
  • Implemented default animation in animations info
  • Updated product tile category to be more specific
  • Updated product category and placeholder images
  • No longer opens a duplicate tab when editing the same product
  • Camera stays static when typing in an input field
  • Undo/Redo should now work when renaming assets and updating the blend mode dropdown
  • Undo history is now added when submitting Studio Logs
  • Empty classic action types are now written to the index
  • Resolved issue not being able to make room global default from inventory
  • Updated SaveAs to create correct project folder
  • Removed entries that are not part of particle definition
  • Fixed undo/redo shortcut keys on Windows

1.7.4

Released June 7, 2022

New Features & Improvements

Manual Camera Controls

We’ve introduced a camera control widget into the Studio interface. Using the interface or keyboard commands you can simulate any of the mouse-based camera movements.  Produce smooth camera rotation, panning and zooming when video capturing or just use it as an alternative control.

  • Click on the interface buttons to orbit the camera around the avatar
  • Right-click to pan the camera
  • Click the center button to reset the camera to your avatar

All the controls are also duplicated in keyboard commands.

Adjust the speed of all movements from the preferences panel! You can also toggle the widget on and off from here.

Texture Editor

For small changes or additions to your material textures, you can now use our built-in texture editor. We’ve introduced three basic functions:

  • Solid Color Texture – Generate a quick texture map as a solid color or greyscale
  • Combine Textures – Perform simple compositing with a background and foreground layer
  • Color Filter – Adjust the hue, saturation and vibrance of a texture map

Access all these features from the texture dropdown menu, or from within the texture popup.

Bug Fixes

  • Studio now opens a new tab each time editing a submitted product
  • Resolved issue of not being able to override ancestor action type
  • Resolved issue of Action Type not persisting
  • No longer able to edit or derive Sticker products
  • Preferences tab no longer counts towards maximum tab count
  • Tooltips should now be cleared when opening the Derive modal or a separate tab
  • Material layer now updates after an asset is renamed in the Asset Panel
  • Invalid particle values should revert to their defaults
  • Updated placeholder product images when product image fails to load
  • Unchecked meshes in FBX no longer prevent importing it
  • Implement default animation for ensembles
  • Fixed issue playing actions for furniture products
  • Tutorial now handles when creators try to add a thumbnail over 1MB.
  • Products with non-sequential ensembles can be opened.
  • Tutorial: Cancelling of file dialog now goes back to the last step.
  • Various bug fixes

1.6.4

Released May 17, 2022

New Features & Improvements

  • In the Action Component, we’ve added backwards compatible action type dropdown in Action Inspector panel.

Bug Fixes

Info Panel

  • For Custom Product Images, resolve issue where the products category was preventing product submission
  • Updated guidelines and styling of the Search Keywords input in the Info Panel

Inventory

  • Resolved issue where inventory list would scroll to the top when adding Room
  • Remove duplicate search and close icons in Inventory Panel search

Action Component

  • Changing ensemble settings will update the correct Ensemble Popup
  • Prevent the addition of non-ascii characters to an action trigger
  • Fixed particle attachement nodes on attachments and rooms

Material Component

  • No longer show the unassign asset option from the “more menu” for diffuse texture
  • Changed ‘Reflectivity’ to ‘Fresnel Reflection’ in Transparency settings
  • Retain the double sided setting upon reload

Loading & Saving

  • Added a dialog confirmation when editing a published product
  • Added user friendly error message when trying to edit furniture products in a room with no furniture nodes
  • Fixed issue showing “Save As New” dialog when the product is already saved

User Interface

  • Create a visual indication of on/off state in Application Menu items
  • Change styles and selecting behavior for ComboBox
  • No longer showing dialog alert if canceling renaming an asset

Miscellaneous

  • Improve the T-Shirt tutorial styles
  • Do not enable preview on avatar seat change
  • Now able to switch between avatars of the same gender
  • Fixed issue that occurred when playing tutorial and the user has changed the saved categories
  • Improve filters for home mode sections (Submitted, Peer Review, Published)
  • Various other performance and stability improvements

1.5.1

Released April 20, 2022

New Features & Improvements

  • Added more Custom Product Image selections…and adding more every week!
  • Preserve the Derive Modal filter values between user sessions.
  • Show mesh id for materials on select product types.
  • Allow the ability to cancel the submit or preview process.

Bug Fixes

  • Submitted products section in home mode should show ones not in Peer Review.
  • Submitting as new no longer creates duplicate tile in home mode.
  • Classic Shop thumbnail persists when the Category is changed.
  • Improvements around Mesh Ids for FBX import.
  • Particle indices increment starting at 1000.
  • Fix issue where adding particle hangs Studio.
  • Fix issue when secondary actors gender is changed after a preview.
  • Preview button no longer enabled when toggling the special option buttons.
  • Error message on Invalid Product name improved.
  • Fix issue when playing tutorial and the user has changed the saved categories.
  • Resolve current issues with “Circular JSON” error.
  • Improve filters for home mode Submitted and Peer Review sections.
  • Various bug fixes.

1.4.3

Released March 30, 2022

New Features & Improvements

Product Image Generator

  • Added ability to select a product image from an array of generated image selections for the Desktop and Mobile catalog.
  • Brand new poses and camera angles…and more will be added every month!
  • New Light and Dark colored mannequins
  • Lighting on product images matches more closely to the default Studio and Shop rooms
  • Special Accessories camera angles for each part of the body
  • You can still add custom images/gifs for the Classic shop
Go to your image selections here

Our Studio development team is just scratching the surface on this new feature! We now have the ability to add poses and camera angle selections quickly in between releases. We welcome feedback! If there’s a product you’ve created that you don’t see a good camera angle or pose for. We can make new ones and add them to the selection list!

NOTE: New Product Image camera angles for Furniture and Rooms are still legacy camera only. New camera angles coming soon!

Array of camera angles for Accessory products

 

Light and dark mannequins

 

Various poses and camera angles to choose from

Emission (Glow!)

This will allow your materials to emit light or “glow” dynamically! Intensity is based on a new emission texture slot and it must be present to enable. Just like the shininess map, it must be a greyscale map where white=more, black=less.

You will need to enable Emission with the toggle at the bottom of the material inspector. Also notice a multiplier slider to help fine tune the amount of glow. Not yet implemented for particles.

Emission texture map slot and emission toggle

Iridescence

This will create differential refraction on the material dynamically. It’s great for simulating shiny metal surfaces, soap bubbles, butterfly wings, etc. Intensity is based on the shininess map and must be present to enable it.

You will need to enable ‘Iridescence’ with the toggle at the bottom of the material inspector. Also notice a multiplier slider to help fine tune the amount of iridescence. Not yet implemented for particles.

Iridescence on a simple t-shirt. Wow!

Other Improvements

  • Added Ancestor Assets to asset dropdowns in inspector panels.
  • Font size in Report a Problem inputs made larger.
  • Changed the default material color for particles
  • Various Preview performance improvements
  • Removed timeout when previewing and publishing products.

Bug Fixes

  • Retry saving if encountering an EPERM issue. ****
  • New project actions show up in the action menu triggers section.
  • Fixed issue where preview window would be a gray screen.
  • Fixed undo issues around overridden body parts.
  • Profit field data from the published product is now used instead of from the saved draft.
  • Register ‘undo’ history entry in the color selector only on mouse-up event.
  • Register ‘undo’ history entry on sliders only on mouse-up event.
  • Resolved particle name issue and limit to 99
  • Provided input title definitions for all name inputs in various component inspectors.
  • Fixed issue where Male Eyebrows were not displaying materials.
  • Pinned Creator Widget section and search box in the Home Mode.
  • Fixed modal overlay background.
  • Use default values for ensemble if EnsembleDefinition is empty.
  • Various fixes for secondary actors.
  • Various bug fixes.

1.3.1

Released February 11, 2022

Bug Fixes

Instability

  • Fix critical issue when multiple tabs are closed.
  • Resolving “no_fan” error message.
  • Resolved issue where “Preview”, “Save” and “Submit” buttons were disappearing.
  • Close the unpinned popups after new component is added.
  • Close popups when switching panels or on various component item actions.
  • Fix issue adding actors by multiple user clicks.

FBX Import

  • Improve performance of importing an FBX with many materials.
  • Attachment products now have selectable mesh IDs.
  • Now automatically assigns attachment node in skeleton component based on boneName.
  • Improved dropdown UI.
  • Ability to overwrite meshes.
  • Resolved issue when trying to save snapshots.

Diagnostics

  • Improve tracking progress when previewing or submitting a product.
  • Added additional logs to assist in debugging

Previewing

  • Increased preview and submission timeouts to 60 seconds (up from 30). In our next release, we will remove the timeout completely and let the user cancel or retry a preview at will. 
  • Improve performance when replacing furniture during preview.
  • Update the particle effect after preview.
  • Added a loading indicator on opening a project.

Materials

  • Added Avatar images section in texture picker popup.
  • Furniture now abides by the action sync parameters set in the project.
  • Move the ID information from the submesh list to the materials component list.
  • Undo change on material asset should undo the layers correctly.
  • Material set asset to none should update the name and layers correctly.
  • Fix material issue mixing transparency modes.
  • Unassigning the diffuse texture map from a material set to Additive in Studio results in the material rendering transparent.
  • Resolve issue when hitting the back button on a mouse.

Misc

  • Show an error alert if thumbnail is oversized.
  • Show warning when a thumbnail gif file is resized.
  • Color picker – Register single undo entry when dragging the RangeSlider
  • Color picker – Fix issue where saturation cursor is in the incorrect position.
  • Learn more link in WebGL context error dialog opens correctly.
  • Added a loading indicator on opening a project.
  • Added an asterik(*) to unsaved tabs.
  • Color picker – General improvements.
  • UI Mode added to Help menu located in lower right hand corner.
  • Add timeout to tutorial steps.
  • Resolved issues with dynamic bone list.
  • Resolved issue where image preview was not showing when hovering over material thumbnail.
  • Bug Report form should be cleaned up after submission.
  • Keep loop value in Ensemble when switching repeat value to infinite.
  • Improve project directory loading.

1.2.2

Released December 13, 2021

New Improvements and Features

  • New “Make a T-Shirt” tutorial has been added, making it easier for new creators to get familiar with IMVU Studio. More tutorials will be coming in future releases!
  • The bone lists for scalers and particles are now dynamic based on the product’s skeleton. Example: now you can attach a particle system to the tip of your dragon’s tail bone!
  • Added a toggle in the view menu to hide avatar labels. Go to the “View” dropdown (the eyeball icon), and toggle “Avatar Labels”.
  • Auto resize the Classic shop thumbnail if it is not 100 x 80. NOTE: If you use an animated gif, you will still need to resize it to exactly 100 x 80 to retain the animation
  • Add title and breadcrumb to color pickers.
  • Enable advanced dialog for additive blend mode.
  • Switch the inventory panel to outfits when a new secondary actor is created.

Bug Fixes

  • Pop up panel positions are now retained for each open project tab.
  • Added tracking data to help troubleshoot permissions and network issues.
  • Fix the tab switch shortcut.
  • Derive modal now not displaying hidden product admin edit dialog for
    products owned by current user.
  • In the texture animation section, frames/cel should now properly default to ‘1’.
  • Import button now being disabled during fbx export.
  • Enabled emojis in SaveAs modal
  • FBX Importer improvements.
  • Various Bug Fixes and stability improvements.

1.1.7 hotfix

Released November 9, 2021

Bug Fixes

  • Allow emojis and other unicode characters in project name.
  • For FBX Import, fixed several issues:
    • Mesh list validation now only being performed for clothing and avatar products.
    • Mesh ID validation now only being applied to active mesh inputs.
  • Fixed issue submitting a product after a Save As.
  • Resolved issue of failing to open a published products on Windows.

1.1.4

Released November 2, 2021

New Improvements and Features

  • Drafts are now created under account specific folders. If you log in under a different account, you will only see the drafts you have created under that account.
    • Also, any snapshots you take will now be saved INSIDE your user specific folder. For example: …/⁨Documents⁩/IMVU Studio Projects⁩/12123434/snapshots⁩/, where “12123434” is your account ID.

 

  • Enable advanced menu with additive blend mode.
  • Preferences are now user specific, not global.
  • Drafts are now created under user specific folders.
  • Submission modal now displaying dev token and updated pricing information.

Bug Fixes

  • Resolved issue with incorrectly setting Environment Ambient Lighting after importing a room
  • Resolved a transparency compatibility issue with the Classic Client where the transparency mode was set to a bad value.
  • Fixed issue of duplicate drafts being created when resubmitting published product.
  • Imported FBX files that have a skeleton with an ambient color will no longer be overwritten by environment ambient lighting.
  • Update the creator education center url.
  • Make tooltips clear faster.
  • Show correct status in peer review section.
  • Context menus should adjust position and be fully visible if it overflows the bottom of the window.
  • Update dialog displayed when logging in as non-creator with new VIP messaging
  • Adding furniture filter on inventory no longer enters decoration mode.
  • Various Undo/Redo improvements and bug fixes.
  • Various bug fixes.

1.0.2

Released October 4, 2021

Bug Fixes

  • Ensure polygon count is under max when importing FBX
  • Performance increase for FBX import on Windows
  • Fixed Save instability. Saving a project is now independent of a successful preview.
  • Allow user to try preview again after a network failure.
  • Removed duplicate meshes when the ancestor mesh is overridden by a project mesh.
  • Increased CFL size for smaller products that are close to the 2mb limit.
  • Removed duplicate materials issue
  • Fix issue with material assignment
  • Fixed issue where texture changes would not be saved upon project save.
  • Handle the case where empty derivables are not visible.
  • Added additional log data around publishing products.
  • Preview button is still enabled if preview fails.
  • Fix the duplicate tabs on opening draft after product submission.
  • Show the correct category list in Inventory Panel if gender is null.
  • Update actions when switching actors.
  • Add the antivirus field to report error form.
  • Fixed keyboard shortcut misassignments.
  • Various improvements to Undo/Redo functionality.
  • Various improvements around hidden parent products.
  • Fix issue when updating info panel before save
  • Prevent spamming of opening tab on edit.
  • Gracefully handling closing of tab before project finishes loading.
  • Various bug fixes

0.37.2 patch

  • Fixed an issue when setting transparency on a material to Composite Blending,  it would behave correctly in Studio/Desktop/Mobile, but would look like it was set to Alpha Test in Classic Client.
    • Long Story: There is a bug in Classic Client where it does not obey the parameter “UseAlphaThreshold” if it is set to ‘0’. If that parameter exists in Classic, it will use Alpha Test whether it is set to 0 or 1. If you encounter this issue and you are editing in Classic, an alternative solution is to DELETE this parameter in Debug and the material will behave as expected.
  • Fixed Camera resetting after a preview

0.37.0

Released September 2, 2021

New Improvements and Features

‘Secondary Actors’ is here!

Now you can place multiple avatars around the scene, dress them up with your inventory items and perform actions with them along side your primary avatar.

To add an actor to your scene:

  1. Click on the Actor component
  2. Click the “+” button to add an actor to an empty seat in the room.
    • The “active” actor will be highlighted in the actors list on the left side of your screen. The actor’s name will also be highlighted in yellow over their head.
    • You can switch between actors by clicking on the list, or directly clicking on the avatar in the 3d window.
  3. If you lose an actor in a large room, you can use the “Center on Screen” function from the actor’s menu.

A few notes:

  • Any secondary actors placed in a project will not be saved with your draft project. Like furniture decoration, this feature is for reference only.
  • Currently, if you change your room shell, you will lose all the actors that have been placed in the scene. We will probably make an improvement to this in the near future that would allow actors to repopulate after a room change. 

 

New Sort Options in Derive Mode

In Derive Mode, you can now search by latest/oldest products, or by price highest/lowest. If you want to check out the latest products your favorite Creator has to offer, simply choose to sort by “Latest” and by “Creator”.

 

New Particle System Parameters

  • Attach a particle system to any bone, even custom bones!. We’re testing this out, so let us know how this is working, especially with custom bone names on non-avatar products. 
  • Also added Tooltips for the particle inspector UI.

 

Additional Improvements

  • When importing .xrf files, the material names will now be based on asset names
  • When importing CHKN files, the material names will now be based on asset names
  • Tooltips for furniture decoration mode
  • Your project will now auto-preview if you make an inventory change
  • Previewing textures in .tga format is now supported
  • The derivation tree now auto-scrolls to the bottom of the list, showing the product you’ve selected.
  • New Errors and Warnings popup. This is the first phase of this feature meant to help Creators catch errors and create optimized, compatible products. The current warnings implemented are only for missing submission information, but we will be adding more to this feature in the coming months.
  • Added current build of Studio and Northstar in About menu
  • Added an empty bone option in the skeleton selector

 

Bug Fixes

  • Particles can now be triggered “OFF” properly in the ensemble parameters of an Action 
  • Fixed transparency incompatibility between Studio and Classic. When composite blending was set in Studio, Classic was sometimes not interpreting it correctly and displaying it as if Composite was off.
  • Fixed various instances where chkn files could not be loaded
  • Fixed appearance of duplicate button bars in some situations
  • Fixed duplicate color pickers appearing in Environment component
  • Make VisualColorPicker respond to undo/redo
  • Added ‘?’ help shortcut to derive modal
  • Products assigned to ‘Pets’ and some other obscure categories were preventing some published products from loading. 
  • Fixed an issue where a project would save twice when publishing as new
  • Cleaned up various search issues in Home and Derive modes.
  • Fixed an issue where a submesh material was being overrode when material is not loaded locally
  • Make thumbnails on materials show even if tooltips are turned off.
  • Fix picker and slider inputs for AmbientLight and Fog color pickers.
  • Add validition for newly uploaded textures
  • Various smaller bug fixes

 

0.36.1

Released July 28, 2021

New Improvements and Features

Actions can trigger particles!

In the Action Ensemble settings, you will see a new section for Particle, below Skeletal and Morph animations. In this section you can select an existing particle system and set it to trigger along with the rest of the ensemble. There are four emission settings:

  • On Timed – The particle system will emit for the selected duration and then stop
  • On Forever – The particle system will emit until another action turns it off
  • Off Timed – If the particle system is on, it will stop for the selected duration and then turn back on
  • Off Forever – The particle system will stop until another action turns it on

NOTE: Triggering particles “OFF” are not yet working quite as we intended. We’ll be releasing a patch soon to fix this issue.   

Home Screen Creator Feed

Phase 1 of your home screen has been completed! We have added 5 new sections:

  • Creator Account Easily reference the account you are logged in as
  • Creator Purse – Reference the current value of all your credits and tokens – Credits, Predits, VCOIN, and Dev Tokens
  • Creator Status – Your current creator tier level and earned shields will be displayed here
  • Convenient Links – We’ve gathered your most frequently used links for easy reference.
  • IMVU Studio News – Up to the minute news and happenings specific to IMVU Studio!

Snapshot Tool now has convenient hiresnobg selection

This feature will render a snapshot of ONLY the product you are editing (without any reference products) and save it as a png image with alpha channel. 

Keyboard Shortcuts

We are very excited to introduce keyboard shortcuts to IMVU Studio. Moving around Studio is quicker than ever!  Press ‘ctrl + /’ to bring up the shortcuts guide.(‘ctrl + command + /’ on Mac)

Other Improvements

  • Added Tooltips to the Particle Inspector panel
  • Added ‘ParticleToPoint’ as new option on direction for Particles.
  • Show Particle effect name in ensemble even when turned off.
  • Preview performance improvements
  • Mesh custom Body part ID upper limit is now ‘999’
  • Clarify that Decorate Mode (or furniture mode) is a ‘for reference only’ feature

Bug Fixes

  • Remove duplicated materials when submeshes reference the same material.
  • Poses and Actions were not working in Client (T pose) when created in Studio – This is mostly fixed for products created moving forward.
  • ‘EPERM: Operation not Permitted’ error when saving or uploading files – This should now be mostly fixed. We recommend checking your virus and malware software settings to make sure IMVU Studio has permission to write to the …Documents/IMVU Studio Projects/ folder.
Also…
  • If “profit” is missing, we now include it in the “Errors and Warning” panel
  • Project names were automatically getting capitalized
  • Home screen product search is now case insensitive
  • In Home mode,  when searching for a PID, results were showing up in all categories
  • Change tooltip text for Total Fees in the info panel
  • Center text for “Submit as New” button on “Submit to Shop” modal
  • Action Assets are now show correct usage in Assets Panel
  • Corrected validation on keywords that are too long
  • Various Bug Fixes

0.35.1

New Improvements and Features

Particle System 2.0 is here! – Add a particle system to your products with a robust user interface. 

  • HIGHLIGHTS
    • Particles behave in world space (particles can trail behind moving items)
    • Animate color, transparency, rotation and size over time
    • Randomness generator
    • Sink planes
  • COMING SOON:
    • Triggering particle systems through Actions is not yet implemented, but we’re hoping to have that out in our next release!
    • Attaching particles to furniture and accessories is coming soon!

  • NOTES:
    • Particle systems created in IMVU Studio will only be viewable on IMVU Desktop and Mobile. They are not compatible with Classic
    • If you derive from a published product with particles, you will not be able to see the particle properties. You will only be able to turn it on or off. This is in an effort to protect the hard work and creativity of other Creators’ particle systems.

Mesh Scaling is here! – You can now add scaling to your products through a new convenient user interface.  

 

Profit field is now set to ’empty’ by default (instead of ’35’ credits). – This was an insightful request by a few Creators in our community so that newbie Creators don’t accidentally set their profit too low. Thanks for looking out for our new Creators!

We again allow special characters in your project name! – Thank you to the community for commenting how important that was!

 

 

 

 

 

Decoupled Product name from Project Folder name – Your project folder name will now default to “derived[PID#]” You can rename your product in the INFO panel to anything you wish, but the name of the folder your project is stored in will remain the same. This will solve a number issues users were having saving snapshots and sometimes saving projects.

  • NOTES:
    • It is important that you do not change the name of your project folders that are inside “…Documents/IMVU Studio Projects/[project folder]”.
    • The name of the project folder associated with your project is always displayed in the INFO panel:

 

 

New Bug reporting mode – We wanted to make it easier for you to send us bugs when you encounter them. This new mode will allow you to send screenshots and files to help us track down issues faster.   

Draft projects are not automatically saved if you close it without saving the first time. – No more cleaning up a bunch of unwanted drafts on your home screen.

Minor Preview Performance improvements

Search your own products by PID (in Home Mode)

Copying a PID into PID Search will allow leading/trailing spaces

 

 

Bug Fixes
  • Remove/revert should not do anything on particle v1 component.  
  • Changing to a different room through inventory panel should now update the triggers.  
  • Refresh search after a manual deletion.  
  • Fix various material mapping bugs when expected data is missing.  
  • Changing filter should scroll the product list to top and the filter panel should always be visible in the window.
  • Fix assets from published products incorrectly allowing open-in-folder.  
  • Fix FBX import from a folder with special characters.
  • Various bug fixes  

0.34.1

Released May 24, 2021

New Improvements and Features
  • Relaxed product size limitations for larger products! All products used to be limited to a 2mb (compressed) size. Now that products can have more texture maps per material (normal and shiny maps), we’ve upped the limit to give you more room to make incredible higher resolution products. The new limits are:
    • For Rooms: 6mb.
    • For Tops / Bottoms/Heads/Skins/Avatars/Furniture: 3mb
    • For Shoes/Hair/Eyes/Eyebrows/Accessories/Poses & Actions: Remains at 2mb
  • New product size meter so you know if you are going over the maximum project size
  • Faster Previewing! We have many new improvements meant to decrease the time it takes to perform a preview, while maintaining increased security of your products.
  • In Derive Mode, a special tag is now displayed on products that you have created. This also gives you assurance that you may derive from it even if the product is hidden or display-only.
Bug Fixes
  • Lowered the hi rez snapshot image resolution to 2048*2048. We are hoping that this solves saving issues some Creators with older computers were having.
  • Morph Amplitude should default to 1
  • Prevent Windows reserved chars when naming product title
  • Prevent a blank title when naming a draft
  • Refresh the scene after changing room.
  • Fix the index on the Search options on Derive modal.
  • Do not deactive the ‘New’ and ‘New from CHKN’ menu options when tab limit is reached.
  • Exclude non-project tab from 4 tab limitation (specifically Preferences).
  • Message Creator when a loaded Preview room contains no furniture node
  • Show error on invalid PID search.
  • Various bug fixes.

0.33.1

Released April 27, 2021

New Improvements and Features
    • New Pop-up panel behavior! Pin your favorite pop-ups and they will stay on screen. Don’t pin them, and the will go away when you don’t need them.
    • More Preview time optimizations! Once you’ve gone through an initial load and first preview of your project, subsequent previews should be much shorter.
    • Set a global default room. If you have a favorite room you like to always create in, you can now set it in your preferences and it will load when creating a new project.

  • Set a local default room. If you load a unique room from your inventory, the next time you open your draft project, that room will load with it.
  • Derive Mode will now show your own products, even if they are marked hidden or display only.
  • Snapshots are now saved to the snapshots directory in the projects folder.
Bug Fixes
  • Windows: Preferences should exist only under “File” menu.
  • Fix products with certain categories not opening.
  • Fix certain Texture names breaking FBX Import.
  • Fix FBX import with uppercase color-code textures.
  • Fixed certain submitted/published projects not opening due to “XRF not found” error.
  • Show the slot number in default material names and fix XRF parsing.
  • Fix material asset missing extension, which prevented XRFs from loading.
  • Fix some XMFs not loading due to backward incompatibility
  • Load project gracefully after a network interruption.
  • Ensure Texture Animation Mode dropdown matches its actual value.
  • Fix product not opening if Texture name has no file extension.
  • Disable other buttons when previewing and ensure correct button state after a preview.
  • Fix the color inputs on the Material Inspector.
  • Fix ‘Use vertex color’ and ‘Dynamic texture’ switch toggle not working in a second opened project
  • Should set the placement dropdown to default room if the node is not set.
  • Use the first Floor node as the default node instead of the first one in general when adding the furniture to the scene.
  • Error messages should go away when clicking away from invalid input and the input should revert the value.

0.32.6

Released March 17, 2021

New Improvements and Features
  • Significant improvements in Preview update process.
  • Added “Prevent Fresnel on Full Transparency” setting in Material Inspector. By turning on this setting, if you have shininess set on a material, you will see no reflectivity on that material for sections that are 100% transparent.

  • Only allow 1 popup at a time. We’re hoping this will make for a quicker and less confusing workflow when selecting materials.
  • Added new tool tips across all areas of IMVU Studio. You can disable all tool tips in Preferences.
  • Renamed and moved access to “Import CHKN”. It is now under File –> New From CHKN
  • When importing multiple assets at once, if any assets fail, they will be listed in the confirmation window.
Bug Fixes
  • When deriving or editing a product, if there has been no blending set, it should default to alpha test in Studio
  • Fixed *hiressnap and *hiresnobg text shortcuts
  • Fix blurry rendering in Derive Mode preview window
  • Hide the “add” button for environment components.
  • Allow Preview of oversized projects, show alert on Publish attempt.
  • Add productId to tab data and use it in ProductEditSubmode.
  • Prevent cached product info when opening submitted products.
  • Retain furniture decoration change after preview
  • Furniture edit in deco mode should not trigger save.
  • Camera should not be reset on previewing furniture changes, camera should be reset and focus on the editing furniture on room shell change.
  • Show more menu on selected item.
  • Adding additional Error logging.
  • Change the default selection on asset dropdown.
  • Fix 3D scene getting into disabled state on Derive modal.
  • Fix addFurnitureItem call in ProductEditScene to use new function signature (8 params vs 7).
  • Add missing 2fa strings to global.json.
  • Disable Rooms category if project model is room.
  • Show default tile img if no thumbnail.
  • Should enable preview button if there is an unpreviewed change when avatar being updated from inventory.
  • Various UI and bug fixes.

0.31.4

Released March 1, 2021

Bug Fixes
  • Save furniture placement in deco mode after a Preview.
  • Prevent cached product info when opening submitted products.
  • Close and save project from deco mode should not update the scene.
  • Furniture edit in deco mode should not trigger save.

0.31.3

Released February 23, 2021

New Items and Features
  • Updated all tooltips across the UI. You can also turn them off in the preferences.
  • Updated UI in Derive Mode search. Choose between PID or product search in a single search bar.
  • Total file size of your product is now displayed in the Info Panel
  • New icon in the top menu bar for easy access to importing with two options – ‘Import Asset’ or ‘Import FBX’
  • You can now import multiple assets at once (cal3d and image files)
  • Derive Mode Search also now searches across product names AND keywords.
  • Require a note when submitting a problem under “Report a Problem” in the help menu.
  • In Home Mode, your draft products will show a PID on the product thumbnail if the draft originated from a published product.
Bug Fixes
  • Ensure project tab always has title.
  • Fixed comma separated triggers in the chat bar menu.
  • Undo/Redo now works through the dropdown menu.
  • Compatibility field for room/avatar disabled.
  • Fixed the camera position on avatar.
  • Fixed Client Creator compatibility for animations by setting same defaults in Studio.
  • Changing texture should not reset the transparency mode back to composite.
  • Only show full name tooltip if the name is truncated.
  • Add search bar to help menu.
  • More optimizations to the Preview process.
  • Moving zoom menu item to macOS only.
  • Changed Update Available button style.
  • Cleaned up App menu items.
  • Fixed community discussion link in the help menu.
  • Removed Debug option from menu bar (for now).
  • Add open tabs to window menu.
  • Fixed the creator education center link in the help menu.
  • On FBX import review, add size of items, and warning if over limit.
  • FBX thumbnail images improved formatting, show size.
  • Fixed body part compatibility not being preserved when you derive.
  • Adding color palette to index xml.
  • Direction values are stable when moving away from Particle Inspector.
  • No longer auto assign asset on creating a new skeleton.
  • Fix paste and copy in room decoration mode.
  • Camera should not be reset on previewing furniture changes, camera should be reset and focus on the editing furniture on room shell change.
  • Show “more” menu on selected Component List item.
  • Various bug fixes.

0.30.2

Released January 18, 2021

New Items and Features
  • Progressively load published products in Home. If you have a lot of published products, it should now be much quicker to view them with less loading . 
  • When looking at the derivation history, you can now select products anywhere in the history and the full list will persist. 
  • Add furniture triggers to chat box.
  • Add loading indicator when adding item.
  • Show mesh id in component list.
  • Add tooltips to asset panel menu items and context menu items.
  • Show a progress bar during bug report log submission.
  • Add disabled items in the component ‘more’ menu.
Bug Fixes
  • Fix texture loading issue on some submitted/published products.
  • Fix Derive Modal loading only one collection.
  • Fix missing Mesh(es) on CHKN import.
  • Fix missing Textures on some published products.
  • Carry profit and keywords from core to studio.
  • Fix CSS which breaks dropdown.
  • Show a dialog when an attempt to add or duplicate errors out.
  • Fix duplicating a timeline item.
  • Hide derived product on load error.
  • Additional fix to remove unexpected triggers when deriving a furniture product.
  • Remove image_filename from model.
  • Saving unnecessary data on action on Studio will break it on Core.
  • Error mesages don’t go away on slider change.
  • Fix the category when searching in Inventory Panel.
  • Update copyright to 2021
  • Various bug fixes.
  • Allow DeriveModal to open and show products even if one or more of those products fails to load.

0.29.2

Released December 10, 2020

New Items and Features
  • Filter by Creator in Derive Mode
  • Show preview on texture list item
  • Remove size limit on XMF import
  • Remember the selected category in Derive Mode
  • Slider styling
  • Add Skeleton View toggle
  • Added ability for users to send logs when reporting bugs
Bug Fixes
  • Fix undo of reverted material
  • Fix typed-in Trigger not working
  • Fix comma-separated Trigger action names
  • Focus on the Furniture product after scene load
  • Fix a misuse of removeEventListener function
  • Resizing app should adjust the Popup position and fix right panel scrollbar, dragging Popup should remain inside Edit submode
  • Fix log directory for main process logs on MacOS
  • InputManager.js tests and improvements
  • Automatically preview and trigger pose for MCG
  • Fix FBX import from folder with trailing space
  • Various bug fixes

0.28.9

Released November 17, 2020

New Items and Features
  • Screen Snapshots
    • Snapshot button will take a high quality image of your scene (4096 pixels wide)
    • Snapshot quick commands can be entered into the chat window:
      • *hiressnap – this will do the same thing as the snapshot button
      • *hiresnobg – takes a high quality image of the product you are editing with an alpha channel
  • Easily Toggle Decorate Mode On/Off for placing reference furniture items
  • New decorate mode functionality
    • visualize seat node actions by toggling mannequins on or off
    • duplicate or delete furniture placement
    • speed up or slow down actions
  • Add ability to apply Minimum Coverage Guidelines to avatar
  • Transparency UI has been reworked
Critical Bug Fix Release
  • Stop Camera, furniture, avatar position changing on Preview.
  • Fix GDPR error message on login page.
  • Add backwards compatibility for Furniture Skeleton placement parameters.
  • Fixes for Inventory room shell “In Use”.
  • Fix Undo Remove Component issue.
  • Deleting ensemble now makes Preview button active.
  • Fix error when opening certain published rooms.
  • Initialize Action Ensemble Playback Control when Ensemble selected.
  • Fix Derive modal Search field only displaying products searched when selecting category 2nd time.
  • Update fbx2cal3d import tool to fix error with many vertices.
  • Fix missing Create button after network recovery.
  • Various bug fixes.

0.27.6

Released October 22, 2020

Critical Bug Fix Release
  • Fix error importing FBX with no Meshes
  • Fix missing furniture with certain Inventory rooms
  • Fix missing Texture on Undo

0.27.5

Released October 16, 2020

Bug Fixes
  • AttachmentNode includes ‘furniture’ and ’01’ with ‘Floor’, ‘Wall’, or ‘Ceiling’.
  • FBX Import dialog performance improvements.
  • Clear furniture list when a new room shell is applied.
  • Hide rating filter for non-AP users.
  • Layout fixes.
  • Relax file size constraints to mebibyte sizes (e.g. 2 * 1024 * 1024, rather than 2 * 1000 * 1000) to match server-side.
  • Better job of matching categories: respect gender when matching for parent, Misc/Skins/Hair/etc names have changed.
  • Better handling of network outages and refinements to the network outage page.
  • Various bug fixes.

0.26.1

Released September 23, 2020

New Items and Features
  • Enabled rotation/scale/position controls for furniture items you place from your inventory.
    • If you’re testing out furniture placement with items from your inventory, you now have control over the rotation, scale and position of your items.
  • Added local transparency priority.
    • Transparent materials usually layer and render in the correct order. But, for some products
Bug Fixes
  • Handle network outage on startup better.
  • ProductEditSubmode recovery on network error.
  • Make the tab bar item larger.
  • Fix error on import of empty FBX.
  • Add file extension check when uploading asset from asset dropdown.
  • Enable preview button on compatibility change.

0.25.4

Released September 10, 2020

New Items and Features
  • Added the Chat bar for triggering actions. This can be used for both testing actions in the project and triggering actions/poses that you are wearing.
  • Relaxed camera constraints. Now you can zoom way in and waaaaay out!  No way?!?…way.
Bug Fixes
  • Fixed Blending compatibility issues between IMVU Studio and Classic Client
  • Improve importing assets from Mesh Inspector panel
  • Make Open File dialog stay on top
  • Show invalid error dialog when adding mesh/material asset with wrong file extension
  • Correctly update furniture position when its skeleton attachment has changed
  • Fix FBX mesh undo/redo
  • Check for invalid XRF file when uploading from Inspector Panel
  • Allow action to be used in Inventory with Empty Female Clothing
  • Fix for texture  on Materials on redo in certain situations.
  • Enable the new component button for skeletons.
  • Mesh LOD quality now locked to full resolution

0.24.5

Released August 23, 2020

Bug Fixes
  • Alpha threshold section is now hidden if no opacity texture has been applied
  • Various fixes to improve FBX import process
  • Remove opacity/normal/shininess texture thumbnails upon Undo operations
  • Fix error on furniture action playback
  • Add an ‘all files’ option to the file selection filters
  • Showing error dialog on oversized CFL to help with incompatible CHKN file imports
  • Center align the alert modal text
  • In Derive Mode, tweak the pattern allowed on PID entry to accept accidental spaces at the beginning/end
  • Get more accurate information from ancestor actions
  • In Home Mode, LastSaved/LastOpened sorting improved
  • Handle network outages for social login
  • UI fix on redo/undo adding ensemble
  • Better compatibility when products are both 80 (female) and 191 (male) gender compatible
  • Truncated component name should adjust its length when resized
  • Show error dialog for renaming conflicts
  • Fix inactive undo/redo button on changing skeleton placement
  • Fix Asset panel more button placement
  • Various bug fixes

0.23.4

Released August 5, 2020

New Items and Features
  •  Auto-reloading of assets
    • If you have a project open in IMVU Studio, changing or updating any file in your corresponding system project folder will be detected by Studio and your project will be auto updated. For example:
      1. Navigate to your Asset Panel
      2. Choose any asset and in the dropdown menu, choose ‘Open In Folder’. This will open your project folder location
      3. Open a texture file, edit it in your favorite texture editor, and save it (as the same name)
      4. Go back to IMVU Studio and hit ‘Preview’. Your texture changes have been auto-updated. (Don’t forget to Save!)
    • This works for mesh, skeleton and animation files as well, but just be careful you don’t change the fundamental structure of the file.
  • Added status pane to Home mode.
  • Add Help FAB on Home mode
Bug Fixes
  • Fixed the infamous ‘eyeball’ texture being inadvertently loaded when replacing certain textures!
  • Removed Error tab (for now)
  • Scrollbar, Column and Panel tab adjustments
  • Fix multiplying XRFs when adding Material Component
  • Disable Alpha Threshold setting if no opacity map has been loaded
  • Show privileges on Preferences page
  • Fixed missing meshes upon FBX import
  • Fix missing textures on FBX import if name is same as ancestor.
  • Fixed ‘Composite’ blending mode not being set upon FBX import
  • Tidied up Inventory filters UI

0.22.4

Released July 14, 2020

New Items and Features
  • Legacy support for importing .xrf material files directly from the Material inspector panel.
  • File selection now allows the option to search all files
  • Asset Panel allows you to ‘Remove Asset’ and the asset list will show how many times the asset is used in the project. If it’s ‘0’, you can delete it from the project.
  • Updated thumbnail image and preview image sizes
  • Consolidated thumbnail sizes in the Component Panel
  • Updated Inventory Panel filter icons. It should be much more intuitive now for new users to find the filter options.
Bug Fixes
  • Fix no undo on updating asset when saving the change
  • Make Asset Panel show thumbnail for ‘jpeg’ as well as ‘jpg’
  • Fix some styling issues with Material Inspector Panel
  • Environment Component Name should not be editable
  • Design/layout touchups
  • Prevent the ability to drag/drop textures from the UI
  • Fix Inspector always resets to new Material when a new Material is created even if on a Mesh component

0.21.10

Released July 2, 2020

New Items and Features
  • Undo / Redo History!
  • Add Apple and Facebook sign-in buttons.
Bug Fixes
  • Add missing Alpha Threshold slider
  • Update UI on Subsurface Shader and Blending Mode change.
  • Add Image on Texture Picker should apply the image in the preview section.
  • Improved gender checking on products.
  • Reload the product lists when the sort changes.
  • Retain submesh change when changing mesh and improve material mapping.
  • Don’t trigger preview on first display of inspector panel
  • Read/save ‘Overridable’ on material component.
  • Change ‘Bottom’ to ‘Bottoms’.
  • Play animation when avatar changes.
  • Fix issue with ‘speed’ input field
  • Make sure actions are triggered properly
  • Fix issue when changing texture on a skin. It no longer loses the texture after re-opening project.
  • Show an appropriate error for network errors on login.
  • Update web deps.
  • Fix issue with reverting on material component
  • Fix import asset size check.
  • Fix FBX import with no materials to project with no materials.
  • Update some wording of error messages.
  • Fix adding component shows 2 new components in panel.
  • Fix meshes applied adding duplicate materials.
  • Fix missing texture after add image/preview.
  • Fix some styling issues with Material Inspector Panel.
  • Allow large FBX imports.
  • Fix FBX hang on empty room.

0.20.1

Released June 10, 2020

Bug Fixes
  • Textures on skin materials would loses texture after re-open. No more!
  • Allow mixed genders / undefined genders on Info Panel PID field. Compatibility field now accepts list of PIDs for multiple genders. Does *not* recategorize project.
  • Don’t allow input with a trailing comma on compatibility
  • Fix on input validation
  • Reset height of filter panel when lists change
  • Make filter panel sticky to prevent it scrolling with the list
  • Fix mispelling in error message
  • Show failed tag on failed peer review product on filter change
  • Respect current dressup avatar when editing furniture or rooms
  • Show immediate change on product status
  • Correctly handle closing a tab that isn’t current active tab
  • Correct dialog message for replacing project files
  • Make adding/removing in-use looks more reliable
  • Make value of name editing field consistent with component name
  • When reverting subsurface shader from on to off, color picker should no longer be displayed
  • Various bug fixes

0.19.0

Released June 1, 2020

New Items and Features
  • Show all the compatibility PIDs in info panel
  • FBX Import – Inspector Panel reset after import
  • Make the preview progress a little more fine-grained
  • Show ‘in review’ or ‘failed’ status on product in peer review
  • Improved gender handling
  • Styled tab bar
  • Can submit as new and resubmit a submitted product
  • Add link to ‘give us feedback’
Bug Fixes
  • Fixed FBX Import mesh sometimes not replacing existing mesh
  • Make the validations respect multiple compatibility PIDs
  • Fix z-index of context menu in dialogs
  • Fixed error on import of unchecked texture
  • Error tooltip should go away when not on relevant screen
  • Error message should be consistent between component and inspector panels
  • Place avatar at the center of the scene for attachments
  • Fix word-break/overflow-wrap settings for tooltips

 

0.18.5

Released May 18, 2020

New Items and Features
  • Hide the usage info on Material inspector for now.
  • Added tooltip for showing truncated text.
  • Change action ‘name’ to ‘name/trigger’.
  • Asset Panel thumbnails added.
  • Update title of Ensembles popup to ‘Ensemble’.
  • Create tooltip for breadcrumbs.
  • Add error notifications to project submission.
  • Add error tooltip if attempt to derive underivable product.
Bug Fixes
  • Fix animation triggering.
  • Fix some file extensions still showing up on Component names.
  • Fix issue where Inspector Panel wouldn’t show up sometimes because of usage calculation.
  • Update text on various error messaging
  • Fix project/directory renaming.
  • Fix Preview missing materials after mesh (XMF) import.
  • Load the ambient color from ancestor or imported CHKN.
  • Popups now properly overlap
  • Provide an error dialog when a network error occurs opening a tab.
  • Correct derivation fee calculated with hidden/disabled ancestors.
  • Popup should be on top of sticky search box in Inventory panel.
  • Do not include unused assets when building CFL.
  • Camera will now stay put when previewing furniture changes.
  • FBX import triggers preview.
  • Layer dialog goes on top of the sticky positioned widget in the Inventory panel.
  • Reload the Derive modal once recovered from lost network connection.
  • Update TGA thumbnail to not use src file.
  • Check thumbnail size before product submission
  • Fix problem deriving parentless product.
  • Allow owner to derive their own product.
  • Add error for deriving from mis-categorized room.
  • Fixed Community Discussion link.
  • Highlight home tab if selected.
  • Various Inventory Panel fixes.
  • Fix Action not playing if comma is in the action name.
  • Fix Action not playing after name change.
  • Fix for circumstance where added ensemble initially not showing.
  • Fix category counts when filtering.
  • UI: Derive filter categories increased to 12px.
  • Show product id on Info Panel if product is published
  • Drop file extension for component names
  • Disable the submit button when there are errors.
  • FBX import no longer creates empty actions.
  • Should show ‘more’ menu on the Component item after rename.
  • Inventory panel: the search box and filter is sticky on the top when scrolling.
  • Rename project directory to match product name on save.
  • Add missing image on Asset list item.
  • Deleting open project closes tab.
  • Allow editing only one component name at a time.
  • Add gender filtering for Product list.
  • Fix background on layer preview images.
  • ‘Add Material’ fix when replacing existing material.
  • Fix the incorrect profile time logging.
  • Update Texture Popup and Error dialog text copy.
  • Various bug fixes.

 

0.17.8 – Initial Release

Released April 27, 2020

Updated on September 26, 2022

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