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  4. Meshing Avatar Clothing 3 – Marvelous Designer Making a Garment

Meshing Avatar Clothing 3 – Marvelous Designer Making a Garment

In this tutorial, Creator In Residence Kuroi001 will show you how to make a simple T-shirt using Marvelous Designer.

Here is more information from Kuroi001:

Welcome back everyone to the next tutorial! Today I’m going to make a simple T-shirt.

Front and Back of a T-Shirt

To begin, choose Polygon or Rectangle. In this case, we are going to choose Rectangle.

Let’s draw on the right side window, which is the 2D Pattern Window, a simple rectangle.

Go to another tool where we’re going to edit the pattern. Let’s choose Add Point/Split Line to add a few points.

Let me just enlarge this. As we can see, the same pattern appeared on the left side, in the 3D Window, and it’s almost in the same position as on the 2D Pattern Window.

Let’s select Edit Curvature to make something that looks like the front panel of a T-shirt. Choose Edit Pattern and select some points. We can manually edit them and adjust to fit our needs.

Now, it looks a bit better. We can apply symmetry so we don’t have to repeat the same steps for the other side of the T-shirt.

Let’s click on Unfold Symmetric Editing (with Sewing). The sewing option will allow us to automatically sew both panels, front and back, that we are going to create in a second.

When one side is edited, the other side is symmetrically edited as well.

Let’s copy the front pattern and paste it. As a result, we’ve got two of the same panels and we don’t have to create another one for the back as this is the copy of the front one. We can manually adjust it or we can use arrangement points as I mentioned before. But for now, let’s use this method.

We will have to flip normals to have them on the proper side. To do so, click on Flip Normal.

Before we go sewing, let’s switch the view. To do so, click on Textured Surface ➞ Wireframe on Surface. As we can see, it doesn’t look proper. Right click and select the Remeshing option to get a better result. We can repeat the same step for the back panel.

Sewing the Front and Back

It is time to sew the panels. We can do this on the 2D Window or 3D Window by just clicking on the sewing machine icon .

Let’s try to do this in the 3D Window by choosing Segment Sewing.

When clicking on the front and back panels, the same view appears on the 2D Window.

Let’s click on the front panel and back panel, and remember to have those points – which are small lines – on the same side of the mesh (edge).

Let’s focus on the shoulders. We have to press the spacebar or the downward arrow icon to simulate.

We almost have our T-shirt ready. It looks like a tank top. If some parts of the mesh are in a different place, we can just drag and drop them to make them look better.

All right, we can continue with our tutorial, but first I will quickly explain particle distance. This is a kind of remeshing to make the mesh perform better. As we can see, this is a very high poly mesh. To reduce the poly count, we need to adjust the particle distance. I recommend keeping it 20 for IMVU, at least for uncomplicated meshes. This will help garments look better and load very fast.

One tip

When we finish editing, we can click on Remove Linked Editingso when we make changes on one panel, they won’t appear on the second one as well. This allows us to edit the back pattern and make it look a bit different from the front one. 


We can use a rectangle to make a sleeve.

Let’s click on Remeshing.

Let’s select Edit Curvature. In this case, we can use two tools so we can choose Segment Sewing and Free Sewing. Free Sewing allows us to add another point. We can manually adjust the points and seams.

I’m going to add another point using Add Point/Split Line and then I can choose Segment Sewing. But before this, we will make use of our arrangement points.

Select a sleeve and make those points appear by clicking on Show Arrangement Points. Let’s choose and click one of the points that shows now. As a result, the sleeve just snapped to the place. Next, we can manually lower it to make it look better.

We don’t need those points anymore so let’s get rid of them by clicking on Show Arrangement Points. Now, we can sew the sleeve by using Segment Sewing.

Sewing the Sleeves

Let’s select the edges and sew them together. Next, we can sew the sleeve to the top. We have almost finished the T-shirt!

We can edit this pattern anytime by clicking on Edit Pattern and the changes will appear on the avatar.

Let’s make a copy of this sleeve because it looks nice.

We will now use the option called Mirror Paste.

As we can see, it’s almost in a perfect position. Let’s manually adjust this. We can also use Show Arrangement Points as we did before. Next, let’s sew the sleeve. It almost looks finished.

Fabric Editor

All right, before we finish making this T-shirt, I’ll tell you something about fabrics and the Fabric Editor.

We can choose a preset of the fabric. As seen on this drop-down list, there are different kinds of fabrics such as Canvas, Oxford, Plush, Stretch, Cotton, and many others to choose from.

Let’s just quickly cycle through them. As we can see on the 3D Window, the mesh changes with every selection. If we are satisfied with the result, we can continue with our work. Otherwise, we can expand the preset option and manually edit every single property of the preset.

In the next tutorial, I will explain how to make UV Maps, add textures, and export this to a chosen 3D software.

Thank you very much for watching and see you in the next tutorial.

Click here to view the next tutorial in this series, and here to see all Creators In Residence articles!

Updated on July 21, 2023

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