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  4. Meshing Avatar Clothing 4 – Marvelous Designer UVs and Finalizing

Meshing Avatar Clothing 4 – Marvelous Designer UVs and Finalizing


In this tutorial, Creator In Residence Kuroi001 will show you how to apply textures and UV Maps to your T-shirt in Marvelous Designer, and how to finalize and export the T-shirt files.

Here is more information from Kuroi001:

Welcome everyone! This time I’m going to show you how to apply textures to our mesh, create a UV map, and export the mesh.

We can create more fabrics and change their properties as we please; but for now, we don’t need more fabrics so let’s go and apply textures.

Apply Textures

Click on the fabric, go to Texture under the Basic Parameters feature, click on the icon  on the right side, and select the desired texture.

Select Edit Texture 2D. We can manually edit or adjust the size of the texture. As we can see, it looks quite nice.

Let’s remove the wireframe. To do so, go to the 3D Window, click on Wireframe on Surface, and select the option Thick Textured Surface.

It looks quite good.

We can add a graphic to our T-shirt by clicking on Graphic (2D Pattern), choosing a graphic from our files, clicking on a pattern to add the graphic, and selecting OK.

We can resize it to fit our needs and change its position anywhere we want. Make sure that the chosen graphic does not contain any copyrighted materials.

UV Mapping

When it comes to UV Mapping, it is going to be generated based on what we have on the 2D Pattern Window. Click on the 2D Pattern Window drop-down list and select UV Editor.

Let’s edit the UV Map. Right click on it, choose Fit UV to 0-1, and move the maps to the boxes displayed in the UV Editor Window.

I want to have a higher-quality texture so I will just make every pattern on a separate map.

Now, we can make a snapshot of this window using the UV Snapshot Tool or we can save the map as we export the mesh.  Let’s use the UV Snapshot Tool option by clicking on this icon .

Set the following values for these properties:

  • Size (Pixels): 512.
  • UV Area: All Tiles.
  • Saving Path: choose a folder to save the snapshot, name it, and click Save.

We have just exported the UV Map of our mesh.

Let’s return to the 2D pattern view by clicking on the drop-down list and selecting 2D Pattern Window.

Before exporting the mesh, be sure to optimize the mesh’s topology using one of the various Edit Topology features in Marvelous Designer.

To use the Remeshing to Retopology Tool, select a mesh and right-click on it to make this feature appear. Then, enter the polygon count and hit Okay.

Exporting Mesh

The final step is exporting the mesh. So select everything – just click, drag, and drop.

Go to File ➞ Export and select OBJ (Selected) or FBX. I usually choose OBJ (Selected).

Name it and click on Save.

The Export OBJ window pops up. Let’s select the options Single Object and Thin. If we choose the option Thick, we would have another layer of mesh under this one so this is why we are going to export this as thin. We want to choose the Weld option so that the sleeves, and the front and back panels will be welded together in our 3D app of choice, whether it’s Blender, 3D Studio Max, or Maya.

Let’s go and see other options. As I said before, we can export UV Maps, Diffuse Maps, Normal Maps, or Opacity Maps among others. We can also choose to save them as a zip file or as separate files.

When clicking OK, we will have exported our first Marvelous Designer T-shirt!

Don’t forget to watch other tutorials! We are going to continue recording those with other apps like 3D Studio Max, Blender, Substance Painter, and of course, IMVU Studio.

Thank you for watching and see you in the next video!

Click here to see all Creators In Residence articles!

Updated on July 21, 2023

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