FBX Importer Release Notes

Pre-Release Build 534.4

  • Detect opacity map settings in FBX files and create the matching texture files and settings to reflect opacity during import
  • Add a feature that will “Rename room nodes” when importing rooms where the external tool has messed up the bone names (Like “furniture_Wall_01_1” when we expect “furniture.Wall.01”)
  • Provide more useful calculations to help understand the scale of the incoming meshes
  • Address an issue where 3D Studio Max 2018 files can fail to import correctly (allow quadratic skinning types to be exported as linear skin weights)
  • Improve the “polygon to triangle” algorithms for FBX files that have not been triangulated yet (we were not always handling concave polygons well)
  • Fix scenario where bind poses could be off
  • Detect bones with light info and apply (see FAQ for details)
  • Fix a crash when importing an FBX with no skeletons
  • Fixed bug exporting animated furniture (animation can be mis-timed)

Pre-Release Build 534.2

  • Improve support for 3ds Max, Maya & Sketchup
  • Detect mesh groups and components and group meshes into submeshes
  • Add ability to rotate incoming FBX models on the XYZ axis
  • Improve support for Animations and Morphs
  • Detect RBG texture values in incoming FBX files and generate a texture file for each
  • Handle when multiple copies of a component are used in a single Sketchup export
  • Detect when incoming room imports are missing key bones and create them
  • For attachments, set mesh IDs to “auto”

Download the latest IMVU build here

Updated on July 21, 2023

Was this article helpful?

Related Articles

Discuss this!
Ask questions and get answers in our Creator Discussions.
BROWSE DISCUSSIONS