Pre-Release Build 534.4
- Detect opacity map settings in FBX files and create the matching texture files and settings to reflect opacity during import
- Add a feature that will “Rename room nodes” when importing rooms where the external tool has messed up the bone names (Like “furniture_Wall_01_1” when we expect “furniture.Wall.01”)
- Provide more useful calculations to help understand the scale of the incoming meshes
- Address an issue where 3D Studio Max 2018 files can fail to import correctly (allow quadratic skinning types to be exported as linear skin weights)
- Improve the “polygon to triangle” algorithms for FBX files that have not been triangulated yet (we were not always handling concave polygons well)
- Fix scenario where bind poses could be off
- Detect bones with light info and apply (see FAQ for details)
- Fix a crash when importing an FBX with no skeletons
- Fixed bug exporting animated furniture (animation can be mis-timed)
Pre-Release Build 534.2
- Improve support for 3ds Max, Maya & Sketchup
- Detect mesh groups and components and group meshes into submeshes
- Add ability to rotate incoming FBX models on the XYZ axis
- Improve support for Animations and Morphs
- Detect RBG texture values in incoming FBX files and generate a texture file for each
- Handle when multiple copies of a component are used in a single Sketchup export
- Detect when incoming room imports are missing key bones and create them
- For attachments, set mesh IDs to “auto”