• Furniture Product Production Path

    Production Process When it comes to any process, there are steps to follow. More complex projects include more steps, and…

  • Animating Furniture and Rooms

    Adding animation to your Furniture and Room products will make them more exciting for those members that purchase them. Whether…

  • Export Morph Animations: XPF

    For the purposes of this tutorial, we will be using 3DS MAX. Morph Animations A morph animation is defined as…

  • Exporting the Mesh: XMF

    The Mesh file needs to be exported AFTER the Skeleton file as the Skeleton is referenced in the Mesh export…

  • Exporting the Materials: XRF

    The Material files in the IMVU process are not textures themselves. They are the link between the texture and the…

  • Export Avatar Animations

    Introduction Once you have built an animation in a 3D program like 3DS MAX, you must export it as a…

  • Exporting Animations: XAF

    Introduction We define an Animation in IMVU is anything that moves or distorts a Mesh. Although you can also animate…

  • Editor: Mesh Scale

    Introduction In the Editor, you have no doubt noticed a panel in the Meshes tab labeled Mesh Scale. The features…

  • Editor: Debug Tab

    The Debug tab is for the professionals. The Debug 01 and Debug 02 sub-tabs list asset changes that this product…

  • Editor: Config Tab

    The Config TAB is a collection of tools that are not specific to any one function in the IMVU Client….