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Meshing Furniture – Introduction

 

WRITTEN TUTORIAL WILL BE UPDATED SOON

The information in this tutorial is not yet final

Introduction to Furniture

The most straightforward products to make for IMVU are furniture item, the simplest being a box and skeleton containing a single bone, just two items and a product can be uploaded to the catalogue!. Avatar spots can also be added so even though the item might just be a box, the avatar can sit on or stand near the mesh providing a bit more interest and usability for the end-user. To get up and running making content for IMVU furniture is a good place to start.

Furniture can be as simple as a box with seating

The simplest item to make for IMVU is literally a box. The next simplest is a box with a seat. The next, next simplest is a box with seating and a standing spot! (polka dots optional).

What is Furniture

In a nutshell, furniture is a class or category of items that can be placed by the user into rooms onto various nodes called furniture nodes. So long as a furniture item is correctly set up to accommodate this furniture » room node system the item itself can be anything from chairs, to flying bats, swimming fish, to drivable cars. Imagination is the only limitation!.

All furniture items rely on the same underlying structure

Furniture can present to the User as anything but will have an underlying structure that ‘snaps’ to special target locations in rooms, themselves set up to accommodate furniture items (furniture nodes).

Where to Start

Before starting it’s important to first get to grips with Blender, although furniture can be very straightforward to make for IMVU, doing so requires being able to ‘mesh’, that is make and manipulate objects in Blender, to generate Materials and assign them along with UV mapping images so meshes look like they’re made from something other than flat colors.

Product limits: there are a number of basic limitations applicable to all product types as follows;
Physical size:
there are no limits on how big items appear to be to the User (visual size).
File size: project size is limited to two megabytes (2MB) – think of the final project contained inside a folder, everything in this must total no more than 2MB per product otherwise upload will fail.
Texture Size: the images assigned to meshes should generally be 256 x 256 pixels wide/high, and no larger than 512 pixel in any one direction, i.e. 256 x 512 or 512 x 256 but not 512 x 512 (this will be automatically resized by IMVU on import to 256 x 256 resulting in detail loss).
Relative size: make sure to use small textures for small elements or features that are rarely seen, using a full 256 x 256 consumes precious file space.

Updated on September 30, 2021

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