• Rooms & Furniture Animation

    Room animation (furniture/feature) Animated room, rooms that include animated components, are essentially exactly the same as normal rooms with the exception of an animated component that, depending on the action being performed, requires one or two additional steps to create an actual animated sequence, and slight modifications if the underlying…

  • Cycling (looping) Animation

    Cycling (looping) Animation IMVU uses looping or cycling animations extensively, from simple tail swishes, to complex avatar and product interactions, all can be made to appear as though they are performing avatar or product motion that repeats infinitely or a fixed number of times depending on the settings used, and…

  • Rooms: Working with the Camera

    Rooms and Working with the Camera The view displayed to the User when a room initially opens is determined by a special camera object that’s usually positioned to highlight a particular aspect of a scene that will also generally include at least one avatar spot as a focal point. This…

  • Default Avatar Models (seat dummies)

    Room & Furniture Avatar Helpers (seat dummies) To ensure rooms and furniture products are correctly sized a standing and seated avatar dummy or helper is included in the Blender room starter file and furniture starter file. Each helper is also accompanied by a set of ‘seat’ or ‘pose spot’ nodes…

  • Invisible (see-thru) nodes for Rooms

    Invisible (see-thru) nodes for Rooms See-though nodes are a special feature available to room and furniture makers that allows structures to be built with solid walls or features (they have both an inner and outer surface), which then vanish when viewed from certain angles (behind). In practice walls or other…

  • Furniture: Introduction (Blender)

    Introduction to Furniture The most straightforward products to make for IMVU are furniture item, the simplest being a box and skeleton containing a single bone, just two items and a product can be uploaded to the catalogue!. Avatar spots can also be added so even though the item might just…

  • Skeletons & Bone Relationships

    Skeletons & Bone Relationships All 3D products in IMVU are comprised of two main parts, a visible mesh and an invisible skeleton. The visible bit, the mesh, is what Users see and interact with. The invisible, the skeleton, essentially controls what happens when items are used. In other words, a…

  • Adding Lights (Blender)

    Adding Lights Lights can make or break products, rooms in particular can be made to be more atmospheric and relatable through the appropriate placement of sources of illumination, a simple box for example becomes a dungeon or creepy basement. There are generally two types of lighting, object, which includes an…

  • Idle Animations

    Introduction Idle Actions are one of the key tools to making a 3D product come to life in IMVU. An Idle Action is the default action for a 3D product. It is the type of Action that plays without needing any input from a person. This functionality allows waves to…

  • Idle Animations (Blender)

    The Idle Animation Idle animations are typically any animation that plays without user input, the way an avatar shifts around as it sits for example, the way a tail might swish from side to side, or a merry-go-round turning, ready for the avatar to catch a spot, any animation in…