• Rooms & Furniture Animation

    Room animation (furniture/feature) Animated room, rooms that include animated components, are essentially exactly the same as normal rooms with the…

  • Cycling (looping) Animation

    Cycling (looping) Animation IMVU uses looping or cycling animations extensively, from simple tail swishes, to complex avatar and product interactions,…

  • Rooms: Working with the Camera

    Rooms and Working with the Camera The view displayed to the User when a room initially opens is determined by…

  • Invisible (see-thru) nodes for Rooms

    Invisible (see-thru) nodes for Rooms See-though nodes are a special feature available to room and furniture makers that allows structures…

  • Furniture: Introduction (Blender)

    Introduction to Furniture The most straightforward products to make for IMVU are furniture item, the simplest being a box and…

  • Skeletons & Bone Relationships

    Skeletons & Bone Relationships All 3D products in IMVU are comprised of two main parts, a visible mesh and an…

  • Adding Lights (Blender)

    Adding Lights Lights can make or break products, rooms in particular can be made to be more atmospheric and relatable…

  • Idle Animations

    Introduction Idle Actions are one of the key tools to making a 3D product come to life in IMVU. An…

  • Idle Animations (Blender)

    The Idle Animation Idle animations are typically any animation that plays without user input, the way an avatar shifts around…