There are two new textures and a new parameter in the Material component needed to create bumpy and shiny surfaces
This is a more modern type of bump map that allows you to add surface detail such as bumps, scratches and irregular surfaces to a model. The map defines depth in 3d space by using the color channels as xyz coordinates.
This is a greyscale map that defines if light will be reflected off of a surface. White parts of the map define more reflection, dark parts define less.
Here’s a shininess map example with full white on the blotch, and full black everywhere else.
This is the slider value from 0 to 100 that defines the fresnel reflectivity. It’s basically the angle from the light to the camera that light will reflect. A normal map must be loaded for the reflectivity slider to be active.
Here are some quick examples of what you can achieve with this new feature!