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IMVU Studio – Mesh Tab

This is a section of the tutorial “Intro to IMVU Studio“. See the entire article here.

Introduction

If you like making 3D products that can be seen on screen, then the Mesh Tab is for you. The Mesh tab allows you to import Mesh .xmf and Texture assets in order to build your IMVU product and then sell it in the IMVU Catalog.

While building and adding meshes is advanced, swapping textures out and making them animate is not. For beginners, all you will need to do is browse and import your textures and Opacity Maps. Then, you have the option of editing their parameters.

At first, the Meshes tab may look complicated. However, once you’ve used it once or twice, you’ll figure out what bells and whistles allow you to build the types of products you want. The main thing to remember is that you can do it. So, have fun and play around with the tools offered in the Meshes tab. Knowing how to use them can speak to your soul AND to your wallet. Have fun!

The Tab Itself

The tools found in the Mesh Tab allows you to smash people’s minds with your incredible imagination!

While most of the time, the Meshes tab will be chock full whenever you derive from a product, this tutorial will walk you through what each piece does if you were to start from scratch.

Derivation Example

For the purposes of this tutorial, please derive from the Empty Clothing Product, which is product number 2191901.

Click the + button…

When you first arrive to an empty Meshes tab, it looks like this. The tab wants you to add a new mesh and then add an asset to it. To add a new mesh, just click the + button. When you do, the Add Mesh dialog will appear. Give your new mesh an ID number (corresponding to the body part) and click Add to add your new mesh.

For this tutorial, we will start with mesh ID 1.

Empty Mesh

When you click Add, you will see an empty mesh panel under the Inspector tab to the right of Studio. Note that since you selected 1, the mesh is given the Mesh ID 1. This means that the mesh is now built for Body Part 1 – which is the avatar hair. Although body parts are for avatars, the overall process you just went through works for every 3D product type including Rooms, Furniture, and accessories. For these, you could set up a Custom ID.

To learn more about Body Parts, please read the Avatar Body Parts tutorial.

If you ever mistakenly add the wrong ID for a mesh, just click the to the right of the mesh, then click Remove. From here, you can start over.

Add .XMF

You can import a mesh by going to the Assets tab and clicking Import at the bottom.

A mesh asset in IMVU is an asset that has been exported from a 3D software package that supports Cal3D exporters. IMVU has written Exporters for 3DS MAX but there are other exporters available on the internet for other software packages.

.XMF

Cal3D exports a mesh file called .XMF. Only .XMF assets are supported in the Mesh panel.

Play around!

We know this tab looks spooky the first few times you go through it but please play around with the tools and see what they do. The worst that can happen is that you learn to be a great Creator!

Updated on April 27, 2020

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