1. Home
  2. Female Sunglasses – Customize in Photoshop

Female Sunglasses – Customize in Photoshop

2.1. Customize in Photoshop

This is a section of the tutorial “Making an Accessory – Female Sunglasses“. See the entire article here.

To create your own sunglasses, we have supplied you with 3 texture options:

  • Glasses Frame
  • Lenses
  • Opacity Map

You are going to change each texture to get a cool pair of sunglasses.

  ○ Glasses Frame Texture

Click on Open or select one to open the “Glasses Frame” texture in Photoshop.

The easiest way to change the color of the glasses frame is to make a new layer.

Click the Create a new layer button in the bottom right-hand corner of your screen.

Layers

Images stacked on top of each other.

You can use the Zoom Tool to magnify or reduce the view of the texture.

To ensure you see everything correctly, check that the RGB Mode is activated. To do so, go to the top menu and click on Image ➞ Mode ➞ RGB Color.


You are going to use this new layer to change the color of the glasses frame.

  1. Select the Rectangular Marquee Tool    in the toolbar.

    Click and drag from one corner of the glasses’ bridge area to the opposite corner.

    The selected area must be surrounded by a dashed line.

  2. Go to the top menu and click on Select ➞ Inverse.

    Now, all the area related to the glasses frame has been selected.

  3. Set the Foreground Color to green-turquoise.

    In this case, the current Foreground Color is black. When you click on it, a new window opens and a pallet of colors is displayed.

  4. Enter in the # field (HTML Notation) the value 32bbb3 and click OK.

  5. You can see that the Foreground Color has changed from black to green-turquoise.

    To fill the layer with the chosen color, select it, and then select the Paint Bucket Tool    on the left toolbar.

    The Paint Bucket Tool is grouped with the Gradient Tool in the toolbar. If you cannot find it, click and hold the Gradient Tool to access it.

    Once it is selected, the shape of the cursor changes.

  6. Move the mouse over the texture and click on it.

  7. The color of the layer has changed from transparent to green-turquoise.

  8. It is necessary to change the Blend Mode (Layers tab) to see the changes on your texture.

    To do so, click on it to change its value to Darken.


    Blend Mode

    Selecting a blend mode changes the appearance of the layer or image, based on the layer or layers beneath it.

    To learn more about the Blend Mode, click here.

  9. Your Sunglasses Frame texture is ready!

    • Save the changes by going to the top menu and clicking on File ➞ Save As …
    • Select the folder where you want to save the texture, name it, and click on Format.
    • A window pops up.
    • Select JPEG and click on the Save button.

  10. A new window appears. Click Ok.

The new texture has been saved in your chosen folder.

  ○ Lenses Texture

Now it is the turn of the Lenses Texture. Let’s start!

    • Go to the top menu and click on File ➞ Open.
    • Browse the folder where you saved the textures and select the Lenses Texture.

  1. Set the Foreground Color to dark green.

    In this case, the current Foreground Color is green-turquoise. When you click on it, a new window opens and a pallet of colors is displayed.

  2. Enter in the # field (HTML Notation) the value 005952 and click OK.

  3. You can see that the Foreground Color has changed from green-turquoise to dark green.

    To fill the texture with the chosen color, select the Paint Bucket Tool   in the toolbar.

  4. Move the mouse over the texture and click on it.

  5. The color of the texture has changed from white to dark green.

  6. Your Lenses texture is ready to be saved! Follow the same steps you did to save the Sunglasses Frame texture.

    • Save the changes by going to the top menu and clicking on File ➞ Save As …
    • Select the folder where you want to save the texture, name it, and click on Format.
    • A window pops up.
    • Select JPEG and click on the Save button.

  7. A new window appears. Click Ok.

The new texture has been saved in your chosen folder.

  ○ Opacity Map

Just few steps left!

Previously, a dark green color was chosen for the lenses. To give the lenses a touch of transparency, let’s create an Opacity Map.

Opacity Map

An Opacity Map is a grayscale image that determines what areas of your texture are opaque, transparent, or translucent.

To learn more about this topic, please read the article Opacity Maps.

    • Go to the top menu and click on File ➞ Open.
    • Browse the folder where you saved the textures and select the Opacity Map.

  1. Set the Foreground Color to dark grey.

    In this case, the current Foreground Color is dark green. When you click on it, a new window opens and a pallet of colors is displayed.

  2. Enter in the # field (HTML Notation) the value 464646 and click OK.

    You can see that the Foreground Color has changed from dark green to dark grey.

    The current Foreground Color (dark grey) will be used later on.

  3. Click on the padlock.

  4. Click on Add a layer style  .


    Select the Gradient Overlay… option.

    The Layer Style window will pop up.

  5. Click on the Gradient field to edit the gradient.

    The Gradient Editor window will pop up.

  6. Let’s add two Stops. These Stops will allow us to control the color of the gradient.

    To add Stops, click under the Gradient Bar.


    • Add a Stop close to Black Stop  that already exist (the left one).

    • Add a Stop close to White Stop  that already exist (the right one).

  7. When a Stop is added, two mid points  are added as well for each Stop. Mid points are only visible when clicking on the Stop they belong.

    To see the values of a Stop or a mid point, just click on it.

    Make sure that each Stop and mid point have the right Color and Location values.

    • Color and Location values of the Black Stop added  and respective mid points  :

      Select the current Foreground Color (dark grey) for the mid points. Both have the same Location value.


    • Color and Location values of the White Stop added  and respective mid points  :

      Select the current Foreground Color (dark grey) for the mid points. Both have the same Location value.

  8. When the Color and Location values are set, click OK to apply the changes.

  9. Click OK.


  10. The Opacity Map is ready!

  11. Let’s save it. Follow the same steps you did to save the previous textures.

    • Save the changes by going to the top menu and clicking on File ➞ Save As …
    • Select the folder where you want to save the texture, name it, and click on Format.
    • A window pops up.
    • Select JPEG and click on the Save button.

  12. A new window appears. Click Ok.

The new texture has been saved in your chosen folder.

Updated on October 28, 2019

Was this article helpful?

Discuss this!
Ask questions and get answers in our Creator Discussions.
BROWSE DISCUSSIONS