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Avatar Skeletal Hierarchy

Introduction:

Talk about your simple tutorials!

A lot of people want to know what the IMVU avatar skeleton hierarchy looks like. Really – its the word on the street!

Knowing the hierarchy and, more specifically, the exact bone names that are included in the IMVU avatar skeleton can help a LOT if you’re making an Accessory product.

If you want to know more about Accessories, please go to the Accessories Introduction Tutorial.

The Hierarchy:

Female03MasterRoot
  PelvisNode
    lfHip
      lfThigh
        lfCalf
          lfFoot
            lfToes
              xTipBone86
    rtHip
      rtThigh
        rtCalf
          rtFoot
            rtToes
              xTipBone38
    Spine01
      Spine02
        Spine03
          Spine04
            lfClavicle
              lfShoulder
                lfbicep
                  lfElbow
                    lfWrist
                      lfHand
                        lfmetaCarpal01
                          lfThumb01d
                            lfThumb02
                              lfThumb03
                                xTipBone88
                        lfmetaCarpal02
                          lfFingerIndex01
                            lfFingerIndex02
                              lfFingerIndex03
                                xTipBone89
                        lfmetaCarpal03
                          lfFingerMiddle01
                            lfFingerMiddle02
                              lfFingerMiddle03
                                xTipBone87
                        lfmetaCarpal04
                          lfFingerRing01
                            lfFingerRing02
                              lfFingerRing03
                                xTipBone90
                        lfmetaCarpal05
                          lfFingerPinky01
                            lfFingerPinky02
                              lfFingerPinky03
                                xTiprtFingerne83
             Neck01
               Neck02
                 Neck03
                   Neck04
                     Head
                       xTipBone33
            rtClavicle
              rtShoulder
                rtbicep
                  rtElbow
                    rtWrist
                      rtHand
                        rtmetaCarpal01
                          rtThumb01
                            rtThumb02
                              rtThumb03
                                xTipBone66
                        rtmetaCarpal02
                          rtFingerIndex01
                            rtFingerIndex02
                              rtFingerIndex03
                                xTipBone70
                        rtmetaCarpal03
                          rtFingerMiddle01
                            rtFingerMiddle02
                              rtFingerMiddle03
                                xTipBone74
                        rtmetaCarpal04
                          rtFingerRing01
                            rtFingerRing02
                              rtFingerRing03
                                xTipBone78
                        rtmetaCarpal05
                          rtFingerPinky01
                            rtFingerPinky02
                              rtFingerPinky03
                                xTiprtFingerne82
  zhead

zhead & xTip? Not so much

The zhead bone is only for use by the procedural gaze system IMVU uses to make the avatars come to life. So, there is no need to utilize this bone in any of your products.

The same goes for all of the xTip bones. These only exist to make sure that the Physique weighting modifier works properly when creating avatar body parts.

Updated on September 24, 2018

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