• Furniture – Skeleton (Blender)

    The most basic type of furniture item is also the simplest mesh product that can be made, all that’s needed is a mesh, the bit users see, and a skeleton comprising a single bone or node called Root. So long as the two elements, mesh and skeleton, are linked together…

  • Animating in 3ds Max

    IMVU uses a program called 3D Studio MAX to build all of its 3D assets. MAX is a great tool not only for building 3D meshes and skeletons but also for animation. This tutorial is going to run through the basics of animating in MAX and its information applies to…

  • Pended Credits

    IMVU’s feature to provide protection against credit fraud is known as: Credit Pend. In this article we’ll learn more about how it works and what it means for you as a Creator! How it works: You can see which transactions are pended and when you will receive your credits in…

  • Furniture Nodes – Rooms (Blender)

    An essential aspect of rooms, furniture nodes are mounting points for furniture item, the position a chair might appear when added to a scene. In Blender they will generally be linked to the rooms root bone, skeleton.Room, and are included based on the degree of interaction a room is to…

  • Rooms – Seat Nodes (Blender)

    Avatar spots, poses spots and seat nodes all refer to the same feature, the places avatars appear when entering or moving around a room. When used they trigger an avatar action, typically an animated sequence or static pose, by default the standard ‘sitting’ or ‘standing’ animations, or with some minor…

  • What Are Shoutouts?

    Introduction Shoutouts are intended to be used by anyone in the IMVU community to send friendly messages to one another and to allow Developers to advertise their items or get contests going. They are NOT meant to be used in order to make contentious or inflammatory statements, to criticize others,…

  • Marketing Tips

    If you aren’t seeing an increase in your sales, here are several marketing tips for you to consider: 1. Make sure your product pages are as concise and accurate as possible. Often, the tiny catalog snapshot just isn’t enough to communicate just how lovely and cool your product is. At…

  • The Editor

    The Editor is where product creation occurs. The tools afforded in the Editor are for both amateurs and professionals alike. While its true that there are easy things that can be done in the Editor (like swapping out textures), the Editor is complex like an airplane cockpit. The thing to understand, though,…

  • From Concept to Catalog

    We are often asked how we come up with our product designs for the IMVU Catalog. More specifically, what is our process to get an idea from our heads, through the production process, and eventually in front of our members. We thought we would illustrate our process by using a…

  • Planning a Product Line

    The IMVU Catalog is quickly approaching it second millionth product and it can feel daunting to introduce your new items when it has to exist within such a vast sea of competition. It can be hard to set yourself apart, but not impossible. Many of our most successful Developers have…