• Making Money on IMVU

    IMVU is home to a massive and varied creator community, many of whom earn real life money through selling their creations in the IMVU catalog. For some who create as a hobby this means a little extra money here and there, but for others who treat their IMVU shop as…

  • Understanding Minimum Coverage Guidelines

    Minimum Coverage Guidelines  The Minimum Coverage Guidelines (MCG) are rules that describe what areas of the avatar’s body must be covered for a product to be rated General Audience (GA). It covers clothing products and all depictions of avatars or humans, including product icons and any images on a product…

  • Quickstart – Furniture (Blender)

    Blender quick start – furniture In this quick-start Blender 3D will be used to make a very simple item. The aim is to provide a basic overview of the process using a starter or example file, how to set up a furniture item, its exported from Blender as an FBX…

  • Animation – Avatar Actions (Blender)

    Animation & Avatar Actions All products that animate need and Action, avatars are no different. Avatar Actions then are where the various static and animated poses that avatars use are set-up and controlled. Here the avatar can be made to do something either on its own or with a parnter…

  • Animating in Blender

    Animation in Blender Animating in Blender differs slightly depending on what’s being animated and how complicated the animation needs to be. Most furniture and rooms for example use very simple skeletal structures that don’t require complex articulation whereas avatars, and some accessories, do. In practice this means that although all…

  • Furniture – Animated Nodes (Blender)

    Animated Furniture (nodes) When wanting to add animation to furniture it’s best to design the item with this in mind so the process is not necessarily complicated by having to make retroactive adjustments so items properly accommodate what’s required. At their most basic this might mean adding another node or…

  • Furniture – Custom Poses (Blender)

    Furniture – Custom Poses For greater interest or interactivity furniture can include custom avatar actions in the form of static or statue poses that make the avatar appear frozen in time. For Blender users this is a two part process that requires the furniture to be modified, which is itself…

  • Furniture & Seat Handles (Blender)

    To make furniture more interesting or interactive, nodes that accommodate the avatar can be added. These seating or avatar spots can be set up to trigger or use the avatars default sitting, standing, or optional custom poses designed to make the avatar do something, like pushing a box around or…

  • Furniture – Catcher/Pitcher (Blender)

    With the addition of seating furniture can be made interesting for two points of view; the users and their friends. Of the set of nodes used to add seats or avatar spots, seat is responsible for the user, Catcher and Pitcher the interactions with other avatars. They are essentially positional markers…

  • Furniture – Weight Painting (Blender)

    For products to work in IMVU meshes need to be linked or connected to an underlying skeleton using Parent. This established a global relationship; which skeleton controls which mesh. Once set up the relationship needs to be augmented further through Weight Paint and Vertex Groups so IMVU knows which specific…