Smoothing Groups and IMVU Studio
One of the drawbacks to building 3D objects with a limited polygon count is that surfaces can appear faceted. Our…
One of the drawbacks to building 3D objects with a limited polygon count is that surfaces can appear faceted. Our…
A lot of people want to know what the IMVU avatar skeleton hierarchy looks like. Really – its the word…
How to find keyboard shortcuts The easiest way to access the keyboard shortcuts to using a keyboard shortcut! Press the…
This tutorial is your starting point for dressing avatars with your own creations, selling them in the IMVU Catalog, and…
4 bones per vertex Background When creating an avatar, clothing or accessory product a process called “skinning” is applied to…
To customize the look of your accessories, you need to edit the textures in your preferred image editing software. In…
Although we require that you read IMVU’s Terms of Service, you can find some of its most important points below….
Accessories are a great starting point for anyone looking to dip their toes into Creating! In this tutorial, you’ll learn…
IMVU Community Values At IMVU, we support our Creators and believe that the Creator Program should embrace four key values:…
4 bones per vertex Background When creating an avatar, clothing or accessory product a process called “skinning” is applied to…